NPC Statblocks for Narrative Conflicts (Fabula Ultima)
A downloadable supplemental game aid
When you're playing Fabula Ultima, sometimes you might want a quick NPC or two to run in a conflict scene, without using the full combat rules. Maybe you want to run a danger in just a couple minutes, or a conflict isn't going to use the more traditional combat elements like HP and damage.
This is a version of the NPC statblock in Fabula Ultima, leaving out most of the crunchy combat rules, and highlighting the rules for more narrative conflict (as seen on Core Rulebook page 49), to help you run such conflicts easily and consistently.
Includes a page of print-and-write NPC sheets, and a (rough) form-fillable version of the sheet for use on devices.
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Licensing: This is an independent production by RollForThings (2026) and is not affiliated with Need Games or Rooster Games. It is published under the Fabula Ultima Third-Party Tabletop License 1.0. Fabula Ultima is a roleplaying game created by Emanuele Galletto and published by Need Games. Fabula Ultima is © Need Games and Rooster Games. Compatible with Fabula Ultima and requires the Fabula Ultima official rules.
| Published | 7 days ago |
| Status | Released |
| Category | Physical game |
| Author | RollForThings |
| Tags | fabula-ultima, fabult |
| Content | No generative AI was used |
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Comments
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I really like these! I've wrapped up our first Fabula campaign now, but all the stuff like this will absolutely have me running it again in the future :-)
I think this would pair well with the quasi-homebrew negotiation page from this collection of supplements: https://toadslick.github.io/fabulously-fast-character-sheets/